In This Section
Computing
“Coding, it's an endless process of trial and error, of trying to get the right command in the right place, with sometimes just a semicolon making the difference between success and failure. Code breaks and then it falls apart, and it often takes many, many tries until that magical moment when what you're trying to build comes to life.”
Reshma Saujani, Entrepreneur, founder of Girls Who Code
At Stansfield Hall Church of England/Methodist Primary School, we believe that computing is an essential part of the national curriculum as computing is an integral part of modern day life. Through the study of computing, pupils are able to develop a wide range of fundamental skills, knowledge and understanding that they will need for the rest of their lives.
Technology has become a part of everyday life - for most of us, technology is essential to our daily lives, at home and at work.
‘Computational Thinking’ is a skill pupils must be taught in order to provide them with essential knowledge and skills that will enable them to participate effectively in the digital world.
Our Computing curriculum is built from the 'Teach Computing' curriculum and focuses on a progression of skills in digital literacy, computer science, information technology and online safety to ensure that children become competent in safely using and understanding technology.
The ‘Teach Computing’ scheme, has a clear progression of knowledge and skills. Each Unit highlights the knowledge and skills examined in past units to help pupils make connections across topics. Within Units, lessons are sequenced to provide progression and continuity with a clear sense of meaningful purpose. E-safety guidance is also addressed in every unit to ensure a good level of support in this area, whilst the implementation of the curriculum ensures a balanced coverage of: computer systems and networks, data and information, creating media and programming.
Deliberate decisions have been made in the organisation of units within our 2-year curriculum to ensure that each national curriculum strand and teach computing pedagogy are revisited repeatedly throughout each Key Stage to ensure the learning is embedded and skills are successfully developed. The children will have experiences of all four strands over each Key Stage, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon and pupils gain the required skills for further education and the world of work.
Our intention is that Computing also supports children’s creativity and cross curricular learning to engage children and enrich their experiences in school.
Curriculum Map
Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 | ||
EYFS | Nursery | Please see our EYFS Curriculum Map Here | |||||
Reception | |||||||
KS1 |
Years 1/2 Cycle A |
Technology Around Us Computing Systems & Networks |
Digital Photography Creating Media
|
Programming Animations Programming |
Grouping Data Data & Information |
Digital Music Creating Media |
Programming Quizzes Programming |
Years 1/2 Cycle B |
IT Around Us Computing Systems & Networks
|
Digital Writing Creating Media |
Moving Robots Programming |
Pictograms Data & Information |
Digital Printing Creating Media
|
Robot Algorithms Programming |
|
LKS2 |
Years 3/4 Cycle A |
The Internet Computing Systems & Networks |
Stop-Frame Animation Creating Media
|
Repetition in Shapes Programming |
Data Logging Data & Information |
Desktop Publishing Creating Media |
Events & |
Years 3/4 Cycle B |
Connecting Computers Computing Systems & Networks
|
Audio Production Creating Media |
Sequencing Sounds Programming |
Branching Databases Data & Information |
Photo Editing Creating Media |
Repetition in Games Programming
|
|
UKS2 |
Years 5/6 Cycle A |
Systems & Searching Computing Systems & Networks |
Video Production Creating Media
|
Variables in Games Programming |
Flat-File Databases Data & Information
|
Introduction to Vector Graphics Creating Media |
Sensing Movement Programming |
Years 5/6 Cycle B |
Communication & Collaboration Computing Systems & Networks |
Web Page Creation Creating Media |
Selection in Physical Computing Programming |
Spreadsheets Data & Information |
3D Modelling Creating Media |
Selection in Quizzes Programming |
For a more detailed look at our Computing curriculum, to see how skills and knowledge are developed throughout the curriculum please see our full curriculum overview document below.