Stansfield Hall Church of England | Methodist Church Primary School

Let Your Light Shine - Matthew 5:14

Todmorden Road, Littleborough, Lancashire OL15 9PR

01706 378273

office@stansfieldhall.rochdale.sch.uk

Welcome to

Stansfield Hall Primary School

Church of England | Methodist Church

"Learning and Achieving in a Caring Community"

Computing

“Coding, it's an endless process of trial and error, of trying to get the right command in the right place, with sometimes just a semicolon making the difference between success and failure. Code breaks and then it falls apart, and it often takes many, many tries until that magical moment when what you're trying to build comes to life.”

Reshma Saujani, Entrepreneur, founder of Girls Who Code 

At Stansfield Hall Church of England/Methodist Primary School, we believe that computing is an essential part of the national curriculum as computing is an integral part of modern day life. Through the study of computing, pupils are able to develop a wide range of fundamental skills, knowledge and understanding that they will need for the rest of their lives.

Technology has become a part of everyday life - for most of us, technology is essential to our daily lives, at home and at work.

‘Computational Thinking’ is a skill pupils must be taught in order to provide them with essential knowledge and skills that will enable them to participate effectively in the digital world.

Our Computing curriculum is built from the 'Teach Computing' curriculum and focuses on a progression of skills in digital literacy, computer science, information technology and online safety to ensure that children become competent in safely using and understanding technology.

The ‘Teach Computing’ scheme, has a clear progression of knowledge and skills. Each Unit highlights the knowledge and skills examined in past units to help pupils make connections across topics. Within Units, lessons are sequenced to provide progression and continuity with a clear sense of meaningful purpose. E-safety guidance is also addressed in every unit to ensure a good level of support in this area, whilst the implementation of the curriculum ensures a balanced coverage of: computer systems and networks, data and information, creating media and programming.

Deliberate decisions have been made in the organisation of units within our 2-year curriculum to ensure that each national curriculum strand and teach computing pedagogy are revisited repeatedly throughout each Key Stage to ensure the learning is embedded and skills are successfully developed. The children will have experiences of all four strands over each Key Stage, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon and pupils gain the required skills for further education and the world of work. 

Our intention is that Computing also supports children’s creativity and cross curricular learning to engage children and enrich their experiences in school.

Curriculum Map



Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
EYFS Nursery Please see our EYFS Curriculum Map Here
Reception
KS1

Years 1/2 

 Cycle A

Technology Around Us

Computing Systems & Networks

Digital Photography

Creating Media

 

Programming Animations 

Programming

Grouping Data

Data & Information

Digital Music

Creating Media

Programming Quizzes

Programming

Years 1/2 

 Cycle B

IT Around Us

Computing Systems & Networks

Digital Writing

Creating Media

Moving Robots

Programming

Pictograms

Data & Information

Digital Printing

Creating Media

 

Robot Algorithms

Programming

LKS2

Years 3/4

 Cycle A

The Internet

Computing Systems & Networks

Stop-Frame Animation

Creating Media

Repetition in Shapes

Programming

Data Logging

Data & Information

Desktop Publishing

Creating Media

Events &
Actions in
Programming

Programming

Years 3/4

 Cycle B

Connecting Computers

Computing Systems & Networks

 

Audio Production

Creating Media

Sequencing Sounds

Programming

 Branching Databases

Data & Information

Photo Editing

Creating Media

Repetition in Games

Programming

UKS2

Years 5/6 

 Cycle A

Systems & Searching

Computing Systems & Networks

Video Production

Creating Media

Variables in Games

Programming

Flat-File Databases

Data & Information

Introduction to Vector Graphics

Creating Media

Sensing Movement

Programming

Years 5/6 

 Cycle B 

Communication & Collaboration

Computing Systems & Networks

Web Page Creation

Creating Media

Selection in Physical Computing 

Programming

Spreadsheets

Data & Information

3D Modelling 

Creating Media

Selection in Quizzes

Programming

 

For a more detailed look at our Computing curriculum, to see how skills and knowledge are developed throughout the curriculum please see our full curriculum overview document below.